Mini Course: Build Rock Paper Scissors with C++ Course Syllabus
Full curriculum breakdown — modules, lessons, estimated time, and outcomes.
Overview: This concise mini-course guides beginners through building a complete Rock Paper Scissors console game in C++ from scratch in under an hour. Each module adds a single feature, promoting modular design and hands-on learning. With lifetime access and a certificate of completion, this project-based course is ideal for reinforcing core C++ concepts like enums, random number generation, control flow, and function modularity.
Module 1: Course Introduction & Game Demo
Estimated time: 0.1 hours
- Overview of project goals
- Final gameplay demonstration
- Understanding end-to-end game flow
- Setting expectations for hands-on learning
Module 2: Environment Setup
Estimated time: 0.1 hours
- Setting up a C++ compiler or IDE
- Creating a new console application project
- Understanding basic project structure
- Preparing for hands-on implementation
Module 3: Defining Moves & Random Choice
Estimated time: 0.1 hours
- Using enums to represent Rock, Paper, Scissors
- Initializing random number generator (std::rand)
- Implementing a function to return a random computer move
- Integrating RNG with game logic
Module 4: Player Input & Validation
Estimated time: 0.1 hours
- Using std::cin for player input
- Validating user move selection
- Handling invalid inputs and errors
- Ensuring robust console interaction
Module 5: Round Outcome Logic
Estimated time: 0.1 hours
- Comparing player and computer moves
- Using conditional statements to determine win/lose/tie
- Implementing determineWinner(player, computer) function
- Returning outcome results clearly
Module 6: Modularization & Helper Functions
Estimated time: 0.1 hours
- Breaking code into reusable functions
- Organizing logic into separate helper units
- Using header files for modularity
- Improving code readability and testability
Module 7: Game Loop & Score Tracking
Estimated time: 0.1 hours
- Implementing a while loop for repeated play
- Tracking wins, losses, and draws
- Displaying score between rounds
- Allowing continuous gameplay
Module 8: Testing & Final Cleanup
Estimated time: 0.2 hours
- Manually testing game scenarios
- Handling edge cases
- Adding code comments for clarity
- Finalizing robust and clean implementation
Prerequisites
- Basic understanding of C++ syntax
- Familiarity with control flow (if/else, loops)
- No prior project experience required
What You'll Be Able to Do After
- Build a complete console-based game in C++
- Apply procedural programming to real game logic
- Write modular and testable C++ functions
- Use core C++ features like enums, RNG, and I/O
- Demonstrate foundational skills for technical interviews or entry-level roles