Unreal Engine 4: How to Develop Your First Two Games Course Syllabus

Full curriculum breakdown — modules, lessons, estimated time, and outcomes.

Overview: This hands-on course guides beginners through the core workflows of Unreal Engine 4 by building two complete games from scratch. You'll progress through essential topics including editor navigation, level design, Blueprint scripting, character controls, AI behavior, visual effects, and UI creation. With over 6 hours of focused content, the course emphasizes practical, project-based learning to help you create polished interactive experiences. Each module builds on the last, culminating in a final project that combines all learned skills into a deployable game. Lifetime access allows you to learn at your own pace and revisit concepts as needed.

Module 1: Editor Essentials & Project Setup

Estimated time: 0.5 hours

  • Installing Unreal Engine 4 and navigating the editor interface
  • Organizing assets using the Content Browser
  • Creating and configuring blank and template-based projects
  • Managing scenes and understanding project structure

Module 2: Level Design & Environment Building

Estimated time: 1 hour

  • Using BSP brushes for basic geometry and level blocking
  • Sculpting terrain with landscape tools
  • Placing foliage and setting up environmental workflows
  • Applying textures, decals, and lighting for visual cohesion

Module 3: Blueprint Fundamentals

Estimated time: 1 hour

  • Understanding Blueprint nodes and execution flow
  • Creating variables, functions, and custom events
  • Building reusable logic with function libraries
  • Implementing an interactive door and light switch system

Module 4: Player Character & Controls

Estimated time: 0.75 hours

  • Setting up a Character Blueprint
  • Configuring input for keyboard/mouse and touch controls
  • Implementing third-person and first-person camera systems

Module 5: Basic AI & Navigation

Estimated time: 1 hour

  • Creating AI Controllers and Behavior Trees
  • Setting up Blackboard assets for decision-making
  • Generating NavMesh volumes for pathfinding
  • Programming simple AI patrol logic

Module 6: Materials, Shaders & Visual Effects

Estimated time: 1 hour

  • Building material graphs with parameters and masks
  • Creating dynamic materials using Blueprint data
  • Adding particle systems for visual effects
  • Applying post-process volumes for atmosphere and mood

Module 7: UI & HUD with UMG

Estimated time: 0.75 hours

  • Designing UMG widgets for health bars and menus
  • Creating interactive crosshairs and HUD elements
  • Binding widget variables to in-game Blueprint logic

Module 8: Packaging & Optimization

Estimated time: 0.5 hours

  • Configuring build settings for Windows and mobile platforms
  • Profiling performance using Stat commands
  • Applying basic optimization techniques for smoother gameplay

Prerequisites

  • Basic computer literacy
  • Familiarity with navigating software interfaces
  • No prior game development or coding experience required

What You'll Be Able to Do After

  • Navigate the Unreal Engine 4 editor and manage project assets efficiently
  • Design and build fully functional game levels using BSP and landscape tools
  • Create gameplay mechanics using Blueprint visual scripting without coding
  • Implement player controls, AI behavior, and dynamic environments
  • Package and deploy interactive games to desktop and mobile platforms
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