Learn to Animate: Classical 2D Animation for Beginners Course Syllabus
Full curriculum breakdown — modules, lessons, estimated time, and outcomes.
Overview: This course provides a comprehensive introduction to classical 2D animation using After Effects, guiding beginners from foundational principles to a complete animated scene. Over approximately 9 hours of structured learning, you'll explore core animation concepts, hands-on techniques, and professional workflows. Each module builds on the last, combining theory with practical exercises, culminating in a polished final project. Designed for aspiring animators and motion-graphics artists, this course emphasizes real-world skills applicable to film, advertising, and digital media.
Module 1: Animation Foundations & Software Setup
Estimated time: 1 hours
- Twelve principles of animation overview
- UI tour of After Effects (or equivalent)
- Set up your workspace
- Import assets and create your first animated bounce
Module 2: Keyframes & Timing
Estimated time: 1.5 hours
- Setting keyframes
- Understanding frame rates
- Timing charts
- Spacing vs. timing
Module 3: Easing & Graph Editor Techniques
Estimated time: 1 hours
- Ease In/Out
- Custom bezier curves
- Velocity graphs
- Refine bounce animation using the graph editor
Module 4: Squash, Stretch & Overlap
Estimated time: 1 hours
- Exaggeration principles
- Squash & stretch mechanics
- Secondary motion
- Apply squash & stretch to a character limb
Module 5: Motion Paths & Puppet Tools
Estimated time: 1 hours
- Creating and editing motion paths
- Using puppeteer pins for organic movement
- Animate a character walking along a curved path
- Use puppet-pin joints for natural motion
Module 6: Final Project
Estimated time: 2 hours
- Storyboard and plan a short animated scene
- Layer your scene with character, background, and effects
- Final polish including simple sound sync
Prerequisites
- Basic familiarity with After Effects or similar animation software
- Access to Adobe After Effects or equivalent software
- Simple graphics or character assets (provided or self-created)
What You'll Be Able to Do After
- Grasp core animation principles: timing, squash & stretch, anticipation, and follow-through
- Master keyframing workflows in After Effects
- Create smooth motion using easing, motion paths, and graph-editor adjustments
- Design and animate characters with simple rigs and puppeting tools
- Export polished animations for web, broadcast, and social media