Software Design and Architecture Specialization Course Syllabus

Full curriculum breakdown — modules, lessons, estimated time, and outcomes.

Overview: This specialization provides a beginner-friendly introduction to software design and architecture, guiding learners through core concepts such as object-oriented design, design patterns, software architecture, and service-oriented architecture. The program is structured into five foundational modules followed by a hands-on capstone project, totaling approximately 50 hours of self-paced learning. Ideal for aspiring software architects and engineers, this course emphasizes practical skills in designing reusable, scalable, and maintainable software systems using Java and UML.

Module 1: Object-Oriented Design

Estimated time: 17 hours

  • Principles of object-oriented analysis and design
  • Creating modular, flexible, and reusable software
  • Applying object-oriented design guidelines
  • Communicating designs using Unified Modeling Language (UML)

Module 2: Design Patterns

Estimated time: 15 hours

  • Incorporating common design patterns in applications
  • Building interactive software with pattern-based solutions
  • Identifying code smells and problematic designs
  • Using a catalog of design patterns for better maintainability

Module 3: Software Architecture

Estimated time: 9 hours

  • Representing software architectures using UML and visual tools
  • Understanding common architectural styles and their tradeoffs
  • Evaluating architecture quality attributes
  • Techniques for improving software architecture

Module 4: Service-Oriented Architecture

Estimated time: 8 hours

  • Principles of service-oriented architecture (SOA)
  • Designing scalable and reusable services
  • Implementing maintainable service components

Module 5: Capstone Project Preparation

Estimated time: 5 hours

  • Reviewing design principles and patterns
  • Planning a Java-based Android application
  • Documenting architecture with UML diagrams

Module 6: Final Project

Estimated time: 10 hours

  • Design and implement a Java-based Android application
  • Apply object-oriented design principles and patterns
  • Submit documented software architecture and working prototype

Prerequisites

  • Familiarity with basic Java programming
  • No prior experience in software design required
  • Basic understanding of software development concepts

What You'll Be Able to Do After

  • Apply object-oriented design principles to create reusable software
  • Identify and implement appropriate design patterns
  • Express software architecture using UML and other visual notations
  • Evaluate and improve software architectures based on quality attributes
  • Design and develop a functional Android application as part of a capstone project
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