Software Design and Architecture Specialization Course Syllabus
Full curriculum breakdown — modules, lessons, estimated time, and outcomes.
Overview: This specialization provides a beginner-friendly introduction to software design and architecture, guiding learners through core concepts such as object-oriented design, design patterns, software architecture, and service-oriented architecture. The program is structured into five foundational modules followed by a hands-on capstone project, totaling approximately 50 hours of self-paced learning. Ideal for aspiring software architects and engineers, this course emphasizes practical skills in designing reusable, scalable, and maintainable software systems using Java and UML.
Module 1: Object-Oriented Design
Estimated time: 17 hours
- Principles of object-oriented analysis and design
- Creating modular, flexible, and reusable software
- Applying object-oriented design guidelines
- Communicating designs using Unified Modeling Language (UML)
Module 2: Design Patterns
Estimated time: 15 hours
- Incorporating common design patterns in applications
- Building interactive software with pattern-based solutions
- Identifying code smells and problematic designs
- Using a catalog of design patterns for better maintainability
Module 3: Software Architecture
Estimated time: 9 hours
- Representing software architectures using UML and visual tools
- Understanding common architectural styles and their tradeoffs
- Evaluating architecture quality attributes
- Techniques for improving software architecture
Module 4: Service-Oriented Architecture
Estimated time: 8 hours
- Principles of service-oriented architecture (SOA)
- Designing scalable and reusable services
- Implementing maintainable service components
Module 5: Capstone Project Preparation
Estimated time: 5 hours
- Reviewing design principles and patterns
- Planning a Java-based Android application
- Documenting architecture with UML diagrams
Module 6: Final Project
Estimated time: 10 hours
- Design and implement a Java-based Android application
- Apply object-oriented design principles and patterns
- Submit documented software architecture and working prototype
Prerequisites
- Familiarity with basic Java programming
- No prior experience in software design required
- Basic understanding of software development concepts
What You'll Be Able to Do After
- Apply object-oriented design principles to create reusable software
- Identify and implement appropriate design patterns
- Express software architecture using UML and other visual notations
- Evaluate and improve software architectures based on quality attributes
- Design and develop a functional Android application as part of a capstone project