Object Oriented Programming in Java Course Syllabus
Full curriculum breakdown — modules, lessons, estimated time, and outcomes.
Overview: This course offers a comprehensive, hands-on introduction to object-oriented programming in Java, designed to build practical software development skills through project-based learning. Over approximately 49 hours, learners will progress from foundational OOP concepts to advanced techniques, applying knowledge in real-world projects involving data visualization, GUIs, and algorithm implementation. The curriculum emphasizes best practices in code design, debugging, and documentation, culminating in a final project that integrates all learned concepts.
Module 1: Welcome and Project Overview – Visualizing Data
Estimated time: 3 hours
- Introduction to OOP concepts and project-based learning
- Understanding classes and objects in Java
- Method overloading and its role in polymorphism
- Access modifiers: public vs. private
Module 2: Memory Models, Scope, and Starting the Project
Estimated time: 10 hours
- Memory management in Java applications
- Variable scope and lifetime
- Object references and memory models
- Starting the first OOP project using Java
Module 3: Arrays, Loops, and Data Structures in Java
Estimated time: 8 hours
- Array manipulation and indexing techniques
- Using loops for data iteration
- Integration of arrays with object-oriented design
- Introduction to Java data structures: lists and their applications
Module 4: Advanced OOP Concepts
Estimated time: 10 hours
- Inheritance and code reuse in Java
- Polymorphism and dynamic method dispatch
- Abstract classes and their role in design
- Interfaces and contract-based programming
Module 5: Algorithms, Debugging, and Testing
Estimated time: 10 hours
- Implementing sorting algorithms using OOP
- Searching algorithms and efficiency considerations
- Debugging strategies for Java programs
- Unit testing and code documentation best practices
Module 6: Project Completion and Review
Estimated time: 8 hours
- Finalize project with GUI and data visualization
- Review and optimize code using OOP principles
- Prepare project for real-world application and presentation
Prerequisites
- Familiarity with basic programming concepts (variables, loops, conditionals)
- Prior exposure to any programming language recommended
- Intermediate level: some programming experience advised
What You'll Be Able to Do After
- Design and implement object-oriented programs in Java
- Build interactive projects with graphical user interfaces
- Apply core algorithms using object-oriented design patterns
- Use debugging, testing, and documentation best practices
- Develop confidence in using Java libraries and frameworks