Game Design: Art and Concepts Specialization Course Syllabus

Full curriculum breakdown — modules, lessons, estimated time, and outcomes.

A hands-on, conceptual program that guides you from beginner to game design-ready, balancing theory and practical design projects effectively. This specialization consists of five core courses and a final capstone project, each requiring approximately 4 weeks of effort at 3-5 hours per week. You'll progress from foundational game design principles to creating a fully playable game prototype, culminating in a portfolio-ready project. Total time commitment is approximately 20-25 hours per course, with a strong emphasis on creativity, iteration, and design thinking.

Module 1: Introduction to Game Design

Estimated time: 12 hours

  • Game systems and core mechanics
  • Rules and player interaction
  • Playtesting fundamentals
  • History of game design

Module 2: Principles of Game Design

Estimated time: 12 hours

  • Player experience and engagement
  • Game progression structures
  • Feedback loops in gameplay
  • Analysis of existing game designs

Module 3: Game Design Document: Define the Art & Concepts

Estimated time: 12 hours

  • Character creation and development
  • Worldbuilding and setting design
  • Visual storytelling techniques
  • Creating a comprehensive Game Design Document (GDD)

Module 4: Prototyping and Iteration

Estimated time: 12 hours

  • Rapid prototyping methods
  • User testing procedures
  • Iteration cycles and design refinement

Module 5: Game Design: Capstone Project

Estimated time: 12 hours

  • Team collaboration in game development
  • Polishing game mechanics and aesthetics
  • Presentation and pitch techniques

Module 6: Final Project

Estimated time: 20 hours

  • Design and development of a complete playable game prototype
  • Submission of a finalized Game Design Document
  • Video presentation of gameplay and design choices

Prerequisites

  • No prior experience required
  • Basic computer literacy
  • Access to Unity (free version) and paper prototyping materials

What You'll Be Able to Do After

  • Understand core game design principles from concept to execution
  • Design and test paper and digital game prototypes
  • Create engaging player experiences through feedback and progression
  • Develop a compelling game world and narrative
  • Build and present a portfolio-ready game project
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