360 VR Video Production Course Syllabus
Full curriculum breakdown — modules, lessons, estimated time, and outcomes.
Overview: This 4-week beginner course introduces the fundamentals of 360 VR video production, guiding learners from concept to final export. Each week focuses on a key phase of production—planning, filming, and post-processing—with hands-on projects reinforcing core skills. Expect to spend 3–5 hours per week, totaling approximately 16 hours. A basic understanding of video concepts is helpful, and access to a 360 camera and VR editing software is required for assignments.
Module 1: Introduction to 360 VR Video
Estimated time: 4 hours
- What is VR and 360 video?
- Applications in media and education
- Understanding VR platforms and formats
Module 2: Pre-Production Planning
Estimated time: 4 hours
- Storyboarding for immersive experiences
- Camera placement and scene composition
- Working with talent in 360 environments
Module 3: Filming 360 Video
Estimated time: 4 hours
- Choosing the right 360 camera
- Shooting techniques and best practices
- Managing lighting and audio challenges
Module 4: Post-Production and Publishing
Estimated time: 4 hours
- Video stitching and color correction
- Incorporating spatial audio
- Exporting and publishing to VR platforms
Module 5: Final Project
Estimated time: 4 hours
- Plan and storyboard a 360 VR short video
- Shoot and assemble footage using learned techniques
- Complete editing with stitching, color, and spatial audio for final review
Prerequisites
- Basic understanding of video production concepts
- Access to a 360-degree camera (e.g., Insta360, GoPro Max)
- Familiarity with video editing software (e.g., Adobe Premiere, Mistika VR)
What You'll Be Able to Do After
- Understand the principles of 360-degree video production and VR storytelling
- Plan, shoot, and edit VR videos using professional tools
- Explore camera selection, stitching workflows, and spatial audio integration
- Gain hands-on experience with VR post-production software and techniques
- Develop a final VR project that demonstrates technical and creative skills