Agile Development Specialization course Syllabus

Full curriculum breakdown — modules, lessons, estimated time, and outcomes.

Overview: This specialization provides a beginner-friendly introduction to Agile development, designed to build strong fundamentals for individuals and teams in modern software environments. The program spans five core courses followed by a capstone project, each requiring approximately 4–6 weeks of effort at a few hours per week. Learners will gain practical knowledge of Agile principles, Scrum practices, planning techniques, testing strategies, and continuous improvement, culminating in a hands-on project that simulates real-world Agile workflows. Total time commitment is approximately 24–30 hours.

Module 1: Agile Software Development

Estimated time: 5 hours

  • Understand the origins and evolution of Agile
  • Explore the Agile Manifesto and its core values
  • Learn the 12 Agile principles and their practical implications
  • Compare Agile with traditional plan-driven models like Waterfall

Module 2: Agile Planning and Requirements

Estimated time: 5 hours

  • Write effective user stories and acceptance criteria
  • Create and prioritize product backlogs
  • Conduct backlog refinement and grooming sessions
  • Apply release and iteration planning techniques

Module 3: Scrum Practices and Team Collaboration

Estimated time: 5 hours

  • Define Scrum roles: Product Owner, Scrum Master, Development Team
  • Understand Scrum ceremonies: Sprint Planning, Daily Stand-ups, Reviews, Retrospectives
  • Manage Scrum artifacts: Product Backlog, Sprint Backlog, Increment
  • Enhance team collaboration and communication in Agile settings

Module 4: Agile Testing and Continuous Improvement

Estimated time: 5 hours

  • Apply test-driven development (TDD) practices
  • Implement Agile testing strategies across development cycles
  • Integrate continuous integration and feedback loops
  • Use retrospectives for team and process improvement

Module 5: Agile Estimation and Planning Techniques

Estimated time: 5 hours

  • Estimate work using story points and relative sizing
  • Calculate and apply velocity for sprint forecasting
  • Conduct planning poker sessions
  • Adapt planning based on team performance and feedback

Module 6: Final Project

Estimated time: 6 hours

  • Apply Agile practices to a simulated software project
  • Manage a product backlog and execute sprints
  • Demonstrate team collaboration, retrospectives, and continuous improvement

Prerequisites

  • Familiarity with basic software development concepts
  • No prior Agile experience required
  • Basic understanding of team-based projects helpful

What You'll Be Able to Do After

  • Explain Agile values, principles, and mindset in modern software development
  • Apply Scrum roles, events, and artifacts in team environments
  • Create and manage user stories and product backlogs effectively
  • Use Agile estimation techniques like story points and velocity
  • Implement testing, continuous integration, and retrospectives for continuous improvement
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