Agile Development Specialization course Syllabus
Full curriculum breakdown — modules, lessons, estimated time, and outcomes.
Overview: This specialization provides a beginner-friendly introduction to Agile development, designed to build strong fundamentals for individuals and teams in modern software environments. The program spans five core courses followed by a capstone project, each requiring approximately 4–6 weeks of effort at a few hours per week. Learners will gain practical knowledge of Agile principles, Scrum practices, planning techniques, testing strategies, and continuous improvement, culminating in a hands-on project that simulates real-world Agile workflows. Total time commitment is approximately 24–30 hours.
Module 1: Agile Software Development
Estimated time: 5 hours
- Understand the origins and evolution of Agile
- Explore the Agile Manifesto and its core values
- Learn the 12 Agile principles and their practical implications
- Compare Agile with traditional plan-driven models like Waterfall
Module 2: Agile Planning and Requirements
Estimated time: 5 hours
- Write effective user stories and acceptance criteria
- Create and prioritize product backlogs
- Conduct backlog refinement and grooming sessions
- Apply release and iteration planning techniques
Module 3: Scrum Practices and Team Collaboration
Estimated time: 5 hours
- Define Scrum roles: Product Owner, Scrum Master, Development Team
- Understand Scrum ceremonies: Sprint Planning, Daily Stand-ups, Reviews, Retrospectives
- Manage Scrum artifacts: Product Backlog, Sprint Backlog, Increment
- Enhance team collaboration and communication in Agile settings
Module 4: Agile Testing and Continuous Improvement
Estimated time: 5 hours
- Apply test-driven development (TDD) practices
- Implement Agile testing strategies across development cycles
- Integrate continuous integration and feedback loops
- Use retrospectives for team and process improvement
Module 5: Agile Estimation and Planning Techniques
Estimated time: 5 hours
- Estimate work using story points and relative sizing
- Calculate and apply velocity for sprint forecasting
- Conduct planning poker sessions
- Adapt planning based on team performance and feedback
Module 6: Final Project
Estimated time: 6 hours
- Apply Agile practices to a simulated software project
- Manage a product backlog and execute sprints
- Demonstrate team collaboration, retrospectives, and continuous improvement
Prerequisites
- Familiarity with basic software development concepts
- No prior Agile experience required
- Basic understanding of team-based projects helpful
What You'll Be Able to Do After
- Explain Agile values, principles, and mindset in modern software development
- Apply Scrum roles, events, and artifacts in team environments
- Create and manage user stories and product backlogs effectively
- Use Agile estimation techniques like story points and velocity
- Implement testing, continuous integration, and retrospectives for continuous improvement