What will you learn in Blender 2.8 Character Creation Course
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Model and sculpt a foundational 3D character mesh in Blender 2.8
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Refine high-resolution details using dynamic-topology sculpting tools
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Bake normal maps and apply them to optimized low-poly models
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Create realistic PBR materials with the Eevee render engine
Program Overview
Module 1: Introduction & Setup
⏳ 10 minutes
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Topics: Blender 2.8 interface and preferences, project organization
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Hands-on: Configure your workspace and import starter assets
Module 2: Modeling & Sculpting
⏳ 3 hours
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Topics: Base mesh creation, edge-flow best practices, dynamic-topology sculpting
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Hands-on: Build a character base mesh and sculpt primary anatomical forms
Module 3: Normal Mapping & Materials
⏳ 1 hour 30 minutes
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Topics: High-to-low poly workflows, normal-map baking, Eevee PBR shader nodes
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Hands-on: Bake normal maps and assign realistic PBR materials
Module 4: UV Mapping & Texture Painting
⏳ 1 hour 30 minutes
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Topics: Smart UV unwrapping techniques, texture-painting workflows
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Hands-on: Unwrap your model and paint diffuse, specular, and normal textures
Module 5: Rigging & Posing
⏳ 1 hour 45 minutes
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Topics: Armature creation, inverse kinematics setups, bone constraints
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Hands-on: Rig the character and test a range of dynamic poses
Module 6: Lighting, Rendering & Animation
⏳ 45 minutes
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Topics: Eevee lighting setups, render settings, turntable animation basics
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Hands-on: Light your scene and render a rotating turntable animation
Get certificate
Job Outlook
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Character Artists in the U.S. earn an average of $84,000–$90,000 per year
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Employment of multimedia artists and animators projected to grow 4% through 2028
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Blender skills are sought after in game development, film VFX, and indie studios
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Freelance 3D asset creation offers remote and contract opportunities
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Absolute Beginner’s 3D Character in Blender Course – Start your 3D character journey with an easy, beginner-friendly approach to modeling, texturing, and rendering.
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